Operation Victory Forces

by Warlock Interactive

Is a trilogy military grade testing and training video game series designed to test for and increase specific’mutant’ abilities.

Game 1: A game play similar to Papers Please. You are a soldier with the United States Army who is unwittingly being tested for an ESP Super Soldier black op.

The only way to win is if the player scores slightly higher than chance statistically (the empirical way ESP is measured). In other words, if you beat the game, you have used ESP to do so.

Game 2: Your test results revealed that you have a natural ‘raw’ psychic ability, in spite of being untrained to use it. A similar game play to Five Nights at Freddy’s using terrifying and exciting emotional prompts to increase ESP results, aside of instructional guidance by your superiors to improve your psychic reflexes.

The only way to win is if the player scores slightly higher than chance statistically and the average scoring percentage in Game 1.

Game Series Summary

This story is inspired by true events…

Game 3: A game play similar to Halo. An online leader board statistically quantifies player’s success against chance, and a personal best top score counter. The game can only be won if a player outperforms chance by a significant percentage or personal improvement.

You have been trained for and accepted into Operation Victory Force that has the highest level of security clearance within the United States military.

During your initial briefing you learn that in World War II Hitler created a unit of his closest advisers called Operation Walkure that was to succeed him and his work upon his death. These officers were selected for being the top tested in having ESP abilities, and became crucial in his war strategy and advisement.

Upon the defeat of the Nazi regime a small unit of Operation Walkure escaped. Instead of re-amassing a large army for global dominance it sought to slowly target individuals among the highest levels of their enemies, infiltrating them from within.

Under their influence, unwitting American politicians dismantled Walkures’ Military Intelligence counterpart, being the controlled and coordinate Remote Viewers of the US Army and the 1st Earth Battalion.

Decades later, word has come to black ops legend and patriot, General H (Hermione) Grey through spy agencies that Operation Walkure is highly active and focused heavily on influencing a military battle within mining in space. General Grey elects to engage this highly trained and unique threat by hastily creating an experimental ESP United States super soldier unit, Operation Victory Force.

Your largest advantage against Operation Walker is that the General created you as a black op that does not officially exist, and is not even known thereby by corrupt elements within your own government. But this will not fool them for long...

On the day, you will additionally receive the advisement of retired military officers of the former American psychic spy units as you progress and encounter new obstacles. 

Within your mission of unearthing Operation Walkure’s plan, you will have to quickly learn to react and anticipate in advance of your psychic Walkure enemies within the heat of battle and stealth.

It is when you perhaps succeed in taking a Walkure General prisoner that you learn that Chinese and Russian psychic spy units had arrived prior to both of you; as everything points to this one battle being the pivotal event that will determine the victors of WWIII, where the world’s top psychic super soldiers have converged prior to its commencing. A war, where for some, means mass global depopulation.

I will not lie to you, you are most likely to die. But the lives of millions if not billions are counting on you. There  is nobody else who can accomplish this task...